TechZ's 4-Robot Outfits +1 (exportable) (updated)

pajlada - Adventure level - May 18, 2014 from Windows
Revision #5, updated Jan 1, 1970
Play Edit 8 players liked this.

This will put all the suits into the texel at first run, then when drawing the suit it will change the bx/by and tx/ty variables in this:draw_sprite() to specify which suit we want to draw.

Changelog:
Changed the second robot fetching to a negative ID.
In detail:
The ID of the second robot is [b:1o502waj]4240995502[/b:1o502waj]. To bypass the bug, I inserted this into my calculator: [b:1o502waj]4240995502[/b:1o502waj]-[b:1o502waj]4294967296[/b:1o502waj].
The result you get from your calculator is the number you should place into world:get_entity_by_id() to make it work on all devices.
In my case, I got the number [b:1o502waj]-53971794[/b:1o502waj]

Fixed some errors and cleaned up the code.
It can now draw different suits on different targets.

Downloads: 398 - Level ID: 6228

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