Rube 2

JD55 - Custom level - Dec 7, 2017 from Windows
Revision #6, updated Jan 1, 1970
Play Edit 6 players liked this.

In Rube 2 my goal was to use only one active object, a wooden
ball from start to finish, with no help from emitters or absorbers.
I do make two exceptions with two auto-absorbers to release the
water. As in Rube 1 we need to get the Ore Miner a cool,
refreshing glass of H2O. I try to use one item twice in these
levels. In Rube 1 it was a trampoline, in Rube 2 it is the big
"ferris wheel". Notice that virtually every time the ball goes in the
cup for a "Bulls-Eye".

I'm just getting reacquainted with Principia, so I have much to
learn. The idea to spend a little time with the plastic polygon
covering the water cooler came from studying dOUBLEbAD's
train tanker car which was based on MARRA92's "Rails for train".

The suction cup arm came from blackghost's "smart arm, 3 boxes" levels.

The "ski lift" chair's 3 layer chain and drive gear came from Toby stahl's
great level "The mechanic shop".

Thanks for checking out my level!

Ver. 1.1: Fixed the reverse speed of the "ferris wheel".

Ver. 1.2: Fine tuned a few spots that gave rare miscues.
Incorporated dOUBLEbAD's suggestion to eliminate redundant
ID fields by using a Y-splitter. Thanks for the feedback!

Ver. 1.3: Added Slow Motion sequence so you can see the ball hit the cup
for a Bulls-Eye. Notice that the water is no longer bound by gravity
during this sequence which necessitated the addition of a water
tower flap! : )

Downloads: 194 - Level ID: 27435