Military Vehicles 0.7 (BETA)
Demon666 - Adventure level - Feb 23, 2016 from WindowsNumfeed is fps... how much this lag for yall?(please include device type)
contains
- Mini 500 Heli
- Attack Heli
- Helicarrier(alpha 0.1)
- Mini Tank(beta 0.1)
- VTOL (beta 0.1)
update 0.7 (BETA)
- included VTOL
- landing pad for VTOL
- fixed firing button for VTOL
- button to call elevator from another level
- fixed gun aiming for mini tank
- more powerful thrusters for helicarrier
- slowly absorb debris caused by explosions
Heli Controls:
- horizontal slider: left/right
- vertical slider: up/down
- circle joystick: aim gun
- F: fire bullets
- G: fire missiles(gun needs to be aimed at something)
- WASD for up/left/right/down(PC)
- H: missile barrage(mini heli)
MiniTank controls:
- horizontal slider: left/right
- circle joystick: aim gun
- F: fire bullets
- G: fire missiles(gun needs to be aimed at something)
- AD for left/right(PC)
- H: missile barrage
VTOL:
{
Modes:
- hover mode
- plane mode
Hover mode flight controls:
WASD: up/left/down/right(PC)
Horizonal slider: left/right
Vertical slider: up/down
J: toggle modes
Plane mode flight controls:
W: rear thrusters(PC)
AD:rotate up/down(PC)
Horizonal slider: (slide right)rear thrusters
Vertical slider: rotate up/down
J: toggle modes
}
Helicarrier controls(comnig soon)
missile logic:
- if gun is pointing at an object then missile will
lock on to that object
- if gun not pointing at an object then missile will fire in
"dumb mode"(wont target anything)
- to reload missiles all the previous missiles must have expoded already
- (Attack heli only) wont fire missiles if landing gear is down(of you explode yourself)
- blue crosshair means ready set target
- red crosshair means target is been set
future updates:
- mini battle suit
- expand right side of hovercraft
- blast resistant armor
- control center for helicarrier
- weapons and controls for helicarrier w/ high power weapons
- build in an autonomous mode to heli's
- conntrol all S.A.M.'s with single lua(lag prevention)
- fix missile colisions detection w/ borders(again -_-)
- damage > 70 then smoke
- damage > 90 then light explosions
- damage == 100 then explode
- elimiate redundent lua functions
- decrease lag(somehow)
Downloads: 1936 - Level ID: 21027