Hit points system

niki999999999 - Custom level - Apr 1, 2015 from Android
Revision #2, updated Jan 1, 1970
Play Edit 4 players liked this.

Please open in Sandbox/edit mode first!!!

A machine that requires a specifin miner of "ticks" before it outputs a signal.

A initial impulse/tick comes from the left cable and goes to the memory module. It activates the memory module, thus allowing a signal from the "sum" too to pass on. This signal than is checked from a floor. At the same time this signal goes back to the memory module, thus growing one with one unit.

The Unit is set by a Jumper attached to the "sum" tool. Thus every time a signal gets to the Memory module, it will be one unit higher than the previous one.

The Grapher will show the progress of the system.

HOW TO SET THE UNIT:
Depending on th value of the unit, a different amount of ticks is needed.to pass the signal on. To calculate how big the unit must be, you perform the following operation:

A=number of ticks required to activate the system.
X=Unit(value) of the jumper.

X= 1/A
For example if you need 40 hits to activate the system, X=1/40
1/40=0.025
Than you must set the Jumper to 0.025


Here is a simple table with the most common values:

2=0.500

3=0.334(in some cases you must increase the last digit with 1)

4=0.250

5=0.200

6=0.167

7=0.143

8=0.125

9=0.112

10=0.1000

20=0.05

40=0.025

80=0.0125

100=0.01

1000=0.001

Etc.
***as the number grows bigger, you will hvave to round to a further digit. Roundin on 3rd significant digit won't work with numbers above 10.

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